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rtgmaster_dev.readme
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1997-09-28
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Short: Rtgmaster Developer Archive
Author: MagicSN@Birdland.es.bawue.de
Uploader: MagicSN@Birdland.es.bawue.de
Type: gfx/board
Replaces: gfx/board/rtgmaster_d*
This is part of the new rtgmaster release V24.0. rtgmaster is a library system to make
GFX Board Compatible Game Coding easy. It supports :
- Direct Access to the Video RAM
- With some effort the code even runs on ECS/AGA (through c2p)
- Supports nearly all WB Emulations
- And much more
This part of the archive is for the developper.
It contains Binaries and Demos, Autodocs and Includes. You might be interested
in getting the Driver Archive, additionally, if you do not want having to bother
with Library/OS Coding. This Driver Archive contains an example driver where
you do not have to know about this. This is all done internally in the driver.
The other rtgmaster archives are rtgmaster_user.lha and rtgmaster_driv.lha. The
Driver Archive contains the Binaries and an Example Driver that can be used to
add GFX Board Support to a game without knowing something about Library/OS
Coding, the User Archive contains Demos and Binaries (they are also contained here, though).
V21 changes:
- Important rtgCGX.library bugfix for 15/16/24 Bit Screens (there is not yet
a program using rtgmaster in Truecolor mode, though, most games are these
days still 8 Bit, if not to say all)
- Workaround for CyberGraphX V41 R55 Bug concerning WaitBOVP. Doublebuffering
will now work with the buggy CyberGraphX Version again. (Bugreport already
sent).
- Installer script finally fixed.
V22 changes:
- Moon source added, with the permission of the author
- rtgCGX changes
- Note about how to make a game running on the CV64 (the CV64 does some
special things... Genetic Species is coded GOOD for example, it runs,
tiny3d is NOT). it is only a small thing, but many coders seemed not
to have a look at it. And no, it is no rtgmaster problem, if you use
CyberGraphX or Picasso96, you will get the same problems... you can't
assume BytesPerRow = BytesPerPixel * Width on the CV64, basically, but
have to read out the real BytesPerRow...
New in second V22 version (sorry :) ) :
- Problems with CopyRtgPixelArray call and Cybervision64 Board should now
finally be fixed (so Tiny3D should now work on the CV64 also)
V23 changes:
- Problems with rtgmaster and MCP and similar tools finally solved
(please delete libs:rtg/rtgPICA.library, for this sublibrary it is not
yet solved... delete it even if you do not have a Picasso II... the
rtgmaster installer now does not install rtgPICA.library automatically,
you have to install it manually, if you still use the original Picasso II
WB Emulation, and not CyberGraphX/P96 for Picasso II)
- Some minor bugs in rtgAMI.library fixed
- Speedup of Doublebuffering in rtgAMI.library of 2000% (only, if you use OS3.0/3.1)
- Added Support for BlitzBasic (Basic support for Blitz Basic only...)
- Fixed Bug in Screenmoderequester (crash when a Screenmode was chosen using the
Keyboard)
- Default c2p directory now always is libs:rtgc2p
- There probably will be a new version with faster/better ECS/AGA Support soon...
- V24 changes:
- Fixed serious bug in CopyRtgPixelArray concerning 15/16/24 Bit Screendepths
- Fixed 2 Enforcer Hits
- Added Screenmode Allocation and Best Screenmode functions as alternative to
the Screenmode-requester
- Added Copy-Function with Source Modulo Support and some sort of Masking
Support (only GFX Board, currently)
- library now also runs without setpatch and without monitor-drivers being
installed.
- CheckVSync function added
- Moved networking functions to library of their own
- Flame demo now runs faster on GFX Boards (Fastram Buffer)
- Added Autodocs for upcoming rtgmaster 3D Extensions (Binaries not yet
released)
- Added Amigaguide Version of autodocs, done by Rune Espeseth and James
McArthur
Steffen Haeuser